2  Ml & DL framework in other language

Comparison of Machine Learning and Deep Learning Libraries in JavaScript, Dart, Rust, Go, and C#

2.1 Introduction

While Python has long dominated machine learning, other languages have developed robust ML and deep learning libraries of their own. In 2025, JavaScript, Dart, Rust, Go, and C# each have actively maintained frameworks enabling general-purpose machine learning and neural networks. These libraries vary in popularity, maturity, and design – some are written natively in the language, while others wrap optimized C/C++ backends. This comparison will examine key libraries in each language, detailing their ecosystem maturity and popularity, whether they are native or wrappers, their learning curve and developer experience, performance characteristics, and future outlook. (We focus on general ML/DL libraries and exclude those specialized for large language models or generative AI.)

2.2 JavaScript (Node.js and Browser)

JavaScript has emerged as a viable platform for machine learning, especially in web development. ML integration in web apps is becoming mainstream, with JS “democratizing machine learning for web developers and businesses at large”. Several libraries enable training and deploying models directly in browsers or in Node.js.

2.2.1 TensorFlow.js

TensorFlow.js is the most popular JavaScript ML library and part of Google’s TensorFlow ecosystem. Released in 2018, it brought TensorFlow’s capabilities to JS, allowing developers to define, train, and run models in the browser or on Node.js.

  • Popularity & Maturity: Backed by Google, TF.js has a large community and a mature ecosystem (with plugins for visualization, data, etc.). It supports a wide range of tasks (from image classification to NLP) and can even import pretrained TensorFlow models from Python for use in JS.

  • Implementation: TensorFlow.js is a native JS/TypeScript library with multiple backends – it can use WebGL or WebGPU in-browser for GPU acceleration, and in Node.js it can leverage TensorFlow C++ binaries for faster computation. This design means models run completely client-side in a browser, enhancing privacy and reducing server load.

  • Developer Experience: The API is flexible and fairly approachable – it offers both low-level ops and a high-level Layers API resembling Keras. Developers familiar with Python TensorFlow will find similar concepts. There is a learning curve to efficient tensor operations in JS, but extensive documentation and tutorials are available.

  • Performance: TensorFlow.js is optimized but will generally be slower than native Python/C++ frameworks for heavy workloads. In browsers it uses GPU via WebGL/WebGPU for acceleration, achieving decent performance for moderate-sized models. The Node.js version can use optimized C++ (through the TensorFlow binary), giving near-native speed for training and inference. For example, running models in Node with the TensorFlow C backend can approach the speed of Python TensorFlow (since it’s the same core library). That said, overhead of JS and limitations of single-threaded execution mean pure JS training on large datasets is slower.

  • Future Outlook: TensorFlow.js is actively developed as part of the TensorFlow project, with ongoing improvements in WebGPU support and WASM backends for better speed. Its integration with tools like Node-RED and TensorFlow Serving (via saved models) makes it viable for production deployment in web apps. Given its strong backing and the trend of ML in edge/browser, TF.js’s ecosystem will likely continue to grow.

2.2.2 Brain.js

Brain.js is a simple and user-friendly neural network library for JavaScript. It focuses on ease of use so that even developers with little ML background can train networks.

  • Popularity & Maturity: Brain.js has been around for many years (it’s a successor to an older project “Brain”); it has a moderate community – not as large as TensorFlow.js – but it’s well-known for beginner-friendly tutorials. It’s actively maintained by the community (now written in TypeScript) and often used in small projects or for learning purposes.

  • Native vs Wrapper: Brain.js is a pure JS implementation. It includes its own GPU acceleration option by leveraging the GPU.js library internally for computations, which means it can utilize WebGL for speed if available. It does not wrap external libraries like TensorFlow; instead it implements feedforward neural networks, recurrent networks, etc., in JavaScript.

  • Learning Curve & Developer Experience: The API is very simple – one can define a network and train it in just a few lines. The library abstracts the math, making it accessible. For example, creating a basic neural network for a prediction or classification task is straightforward with default settings. This simplicity comes at the cost of flexibility; Brain.js doesn’t offer advanced customization of architectures or training algorithms, focusing on common use cases with sensible defaults. This trade-off is intentional: “speed and ease-of-use rather than exhaustive configurability” are prioritized. Developers appreciate the ability to serialize trained models to JSON and load them later, which is handy for deploying in browsers or saving state.

  • Performance: Brain.js is sufficient for small to medium-sized tasks. With GPU support enabled, it can train faster by utilizing graphics hardware, which is a big plus in JavaScript environments. However, it is not as high-performance or scalable as TensorFlow.js – large networks or huge datasets will train slowly (JS numeric computations are generally slower than in C/C++). It’s best suited for applications like simple predictive models, browser-based games or interactive demos, where real-time training on moderate data is required.

  • Future: Brain.js continues to be improved in incremental releases. Its focus will likely remain on ease of use. It fills a niche for quick prototypes and educational projects. As more developers explore ML in Node or the browser, Brain.js offers an approachable stepping stone before possibly graduating to more complex frameworks.

2.2.3 ml.js (Machine Learning JS)

ml.js (from the mljs organization) is a collection of classical machine learning algorithms implemented in JavaScript. It functions as a broad toolkit analogous to Python’s scikit-learn, offering many algorithms for data preprocessing, clustering, classification, regression, etc., all in native JS.

  • Popularity & Maturity: It is actively maintained as an open-source project and has been around for several years. While not as famous as TensorFlow.js, it’s respected for its comprehensive coverage of algorithms. The maintainers note it’s primarily for use in the browser (with modules that can be individually imported for Node). This library is mature in terms of having a wide array of features (PCA, k-means, decision trees, random forests, Naive Bayes, KNN, etc. are all included).

  • Native vs Wrapper: ml.js is a native JavaScript implementation (it does not call into Python or C libraries). Because of this, it doesn’t require any additional dependencies – algorithms run in pure JS.

  • Ease of Use: The API is straightforward. For example, one can create a DecisionTreeClassifier or KNN and call fit and predict methods, similar to scikit-learn’s interface. It even mimics scikit’s fit/predict pattern in some areas. The learning curve is low for developers who understand the basic ML algorithms. Documentation is decent, and since it’s all JS, it’s easy to integrate with other JS data handling (like using JSON data or arrays).

  • Performance: Being pure JS/TypeScript, ml.js is generally efficient on small to medium data. It uses optimized matrix operations (the ml-matrix sublibrary) but ultimately runs on the JS engine. That means it won’t match the speed of optimized C++ libraries for huge datasets. Still, for client-side data of moderate size or Node.js data processing, it performs adequately. It’s not intended for deep learning or GPU acceleration – it’s for classical ML.

  • Use Cases & Ecosystem: ml.js is useful for tasks like running k-means clustering or regression in the browser, or for quick experimentation in Node without a Python server. It integrates with the broader JS data ecosystem; for instance, the authors provide ml_dataframe for data structures and ml-preprocessing for data prep (much like Pandas & scikit-learn pipeline in Python).

  • Future: The ml.js organization continues to refine these tools. As JS usage for data science grows (e.g., Observable notebooks, Node.js data processing), having a robust collection of ML algorithms in JS positions ml.js well. The library’s growth will likely track new algorithms and improvements in JS engine performance.

2.2.4 Other Notable JS Libraries and Ecosystem

The JavaScript ML ecosystem is rich and varied. In addition to the above, there are libraries tailored to specific domains or ease-of-use which indicate ecosystem maturity:

  • ml5.js: A high-level library built on TensorFlow.js that provides an extremely simple interface to popular pre-trained models (for images, sound, text) and some training capabilities. It is a community-driven, beginner-friendly library aimed at artists, students, and makers. ml5.js abstracts away most of the complexity – for example, with a single function you can classify an image or generate text using a pre-trained model. It emphasizes creative and ethical use of machine learning. Because it wraps TensorFlow.js, models run in the browser. ml5 lowers the learning curve significantly for JS newcomers to ML. It’s actively maintained by an open-source community and often used in educational contexts and interactive media.

  • ConvNetJS and Synaptic: These were early (now mostly historical) JS libraries for neural networks. ConvNetJS (by Stanford’s Andrej Karpathy) demonstrated that one could train deep convolutional networks completely in a browser. Synaptic.js provided an “architecture-free” neural network library in JS. While these projects proved the concept and are still available, they are no longer actively updated (Synaptic’s last release was several years ago). They have largely been superseded by TensorFlow.js and other modern libraries, but are still occasionally used for teaching or simple tasks. For instance, Synaptic is a lightweight library that was often used to demonstrate neural network fundamentals in the browser.

  • Data and CV libraries: The JS ML ecosystem also includes supporting libraries like Danfo.js, which is a DataFrame library modeled after Python’s pandas (useful for data manipulation and preprocessing in JS). For computer vision, OpenCV.js provides JS bindings to the OpenCV image processing library, including classical CV algorithms and even some ML models (e.g. SVMs and face detectors) that can run in-browser. There’s also tracking.js and JSFeat for image processing and feature detection in JS. These ancillary libraries show that the JS ecosystem is becoming more well-rounded for machine learning tasks (from data prep to model deployment).

Summary (JS): JavaScript’s ML libraries are now sufficiently mature for both research prototyping (e.g. trying out models in an interactive notebook or browser) and production deployment (especially for inference on web clients or lightweight Node servers). TensorFlow.js leads in flexibility and performance, while libraries like Brain.js and ml5.js cater to ease-of-use. The ability to run ML models directly in the browser is a unique strength of the JS ecosystem, and ongoing improvements (WebGPU, faster JITs) promise to narrow the performance gap with lower-level languages in the future.

2.3 Dart

Dart is a client-optimized language (notably used with Flutter for UI), and it has a nascent but growing machine learning ecosystem. Historically, Dart lacked ML libraries – as one developer noted in 2022, no one had created a serious ML library in Dart yet. This gap spurred community efforts to build Dart ML tools. The current Dart ML landscape is small and not as mature as JavaScript’s, but a few actively maintained libraries exist for general ML and even neural networks.

2.3.1 ml_algo (and the Dart ML Ecosystem)

ml_algo is a Dart library implementing popular machine learning algorithms natively in Dart. It was essentially the first comprehensive ML library in Dart, created specifically because “no one had yet created anything from the field of Machine Learning” in Dart at the time.

  • Popularity & Maturity: ml_algo is maintained by its creator, Ilia Gyrdymov, and is available on pub.dev. It has a modest but growing user base, mostly among Dart/Flutter developers who need to do ML on-device or in pure Dart. The ml_algo library is part of a broader ecosystem of Dart packages that mirror parts of Python’s ML stack – including ml_dataframe (for data frames, akin to pandas), ml_preprocessing (data preprocessing utilities), and ml_linalg (linear algebra routines for matrices/vectors). This ecosystem provides the building blocks for data handling and algorithm implementation entirely in Dart.

  • Native vs Wrapper: ml_algo is a native Dart implementation; it does not rely on C/C++ libraries or TensorFlow. The algorithms are written in Dart and run in the Dart VM or Flutter environment. This means it works across platforms (including web via WebAssembly, since Dart can compile to JS/WASM).

  • Features & Algorithms: It focuses on classical ML algorithms. According to its documentation, it supports linear and logistic regression (with SGD, batch gradient descent, etc.), decision trees, random forests, k-NN for classification and regression, clustering (K-Means), and more. It also includes model selection tools like cross-validation. Notably, deep learning is not a part of ml_algo – it’s more analogous to scikit-learn than TensorFlow.

  • Ease of Use: The API is reasonably straightforward for Dart developers. One can create a model class (e.g. a LinearRegressor or DecisionTreeClassifier) and call methods to train (fit) and predict, similar to typical ML libraries. Because it’s all in Dart, it integrates nicely with Flutter apps or Dart command-line programs – no need to bridge to Python. The learning curve is mainly understanding ML concepts, as the library’s design is aimed to be readable and clean (the author emphasizes that one can even study the source to learn algorithms).

  • Performance: Since ml_algo is pure Dart, it runs in Dart’s single-threaded VM (or JavaScript if compiled for web). Performance for algorithms like decision trees or regression on moderately sized data is quite good – Dart is a compiled JIT/AOT language, and ml_linalg uses optimized data structures. However, it won’t match the performance of highly optimized C++ ML libraries on very large datasets. Also, out-of-the-box it doesn’t utilize multiple cores (Dart could use isolates for parallelism, but that’s not transparently used in ml_algo for training). In practice, ml_algo has been used on mobile devices via Flutter for on-device training on smaller datasets, and the speed is acceptable for those use cases. For anything heavy (e.g., training a complex model on millions of samples), one would likely still offload to a server or use Flutter’s TensorFlow Lite plugin for inference.

  • Future: The Dart ML ecosystem around ml_algo is likely to grow slowly but steadily. The library maintainer has been updating it (over 1,000 commits so far), and it fills an important role for Dart-only environments. With Google’s continued investment in Dart (via Flutter), there’s interest in doing more on the client side. We might see ml_algo expanded with more algorithms or even basic neural network support in the future. The existence of DataFrame and linalg libraries in Dart is a positive sign for ecosystem maturity, but overall it’s still early days for Dart in ML.

2.3.2 ENeural.Net (Neural Networks in Dart)

To address deep learning in Dart, some community projects have appeared. eNeuralNet (often written as eneural_net) is an example of a Dart library for artificial neural networks. It provides a way to construct and train basic neural networks (feed-forward networks) in Dart, focusing on efficient use of the language’s capabilities.

  • Popularity & Maturity: This library is relatively new (published in late 2023) and is in early stages of adoption. It’s noteworthy because it attempts to bring neural network computation to Dart in a performant way.

  • Native vs Wrapper: eNeuralNet is a native Dart implementation of neural network computations, but it makes use of Dart’s special SIMD (Single Instruction Multiple Data) support for performance. Dart’s dart:typed_data library has types like Float32x4 that can utilize SIMD CPU instructions. eNeuralNet leverages this to speed up math operations, meaning it can do vectorized computations in Dart itself. The library is also designed to be portable across platforms (it works on mobile, desktop, web, etc., since it doesn’t require native code).

  • Learning Curve & Features: The API allows building networks by specifying layers, activation functions, and so on. It’s not as high-level as Keras; rather it provides the building blocks (neurons, layers) that a developer can put together. For example, one can create an ANN object, add layers (input, hidden, output) with specified neuron counts and activations, then train it on a set of samples. This requires some ML knowledge but is still reasonably straightforward for someone who understands neural nets. The documentation includes examples like training an XOR classifier. As of now, it supports basic fully-connected networks; more complex architectures (CNNs, RNNs) would require manual work or are not directly built-in.

  • Performance: Thanks to its SIMD optimization, eNeuralNet is surprisingly efficient for being pure Dart. Operating on batches of data with 128-bit SIMD (handling 4 floats at a time) can significantly speed up the math. Still, it’s CPU-bound and doesn’t use GPU. On a desktop or modern mobile CPU, small networks train quickly (e.g., the XOR example or a few hundred neurons). But for deep learning tasks that require GPUs (like large image models or transformers), Dart is not ideal – those would be far slower compared to using TensorFlow on a GPU. Thus, eNeuralNet’s practical use is likely limited to relatively small neural network models or scenarios where you cannot use an external library.

  • Future: The existence of eNeuralNet shows interest in Dart for deep learning, but this area is likely to remain niche. Most Flutter/Dart developers doing ML heavy lifting will use platform-specific solutions (e.g., TensorFlow Lite via plugins for inference). However, as Dart targets WebAssembly and native, one could imagine further performance improvements (like multi-core support or even GPU via Vulkan in future). For now, eNeuralNet provides a valuable proof-of-concept that neural networks can run in pure Dart, and it may evolve with more features or inspire similar projects.

2.3.3 Dart and ML in Practice

It’s important to note that Dart’s ML ecosystem is still much smaller than Python’s or even JS’s. Many Dart/Flutter apps that need ML will either call Python services or use pre-trained models via TensorFlow Lite. In fact, Google has an official TensorFlow Lite Flutter plugin that allows loading a .tflite model and running it in a Flutter app. This plugin is essentially a bridge to the highly optimized TensorFlow Lite (in C++), giving excellent performance for inference on mobile/desktop, but it’s not a Dart implementation of ML (the heavy lifting is done by native code). For training, there’s no official Dart solution for deep learning; one would typically train a model in Python and then deploy via TFLite or a Firebase ML kit.

Summary (Dart): Dart’s general-purpose ML libraries like ml_algo (for classical ML) and eNeuralNet (for neural networks) indicate a growing ecosystem, but it’s in a youthful stage. They are adequate for learning and for simple on-device ML tasks, especially in Flutter apps where using Dart for everything (without bridging to another language) is appealing. The developer experience is quite good if you’re already a Dart programmer – you can stay in one language and still implement ML models. However, for cutting-edge deep learning or very large-scale tasks, Dart is not yet competitive with more established platforms. The future growth of Dart ML likely depends on community contributions and whether the Dart team focuses on scientific computing use cases. Given Flutter’s popularity, we may see more community-driven ML tools, but for now Dart remains a minor (if intriguing) player in machine learning.

2.4 Rust

Rust has garnered attention in the machine learning community for its performance, safety, and concurrency. Although Rust’s ML ecosystem is less mature than Python’s, it is expanding rapidly, with a number of open-source libraries “pushing the boundaries of AI development in Rust”. These libraries range from high-level deep learning frameworks to toolkits for classical ML, and they take advantage of Rust’s speed (comparable to C/C++) and memory safety to offer reliable and fast model training/inference. Below, we compare some of the most prominent general-purpose Rust ML libraries.

(Note: Many Rust ML libraries are fairly new and under active development, so their ecosystems are smaller. However, they are attracting contributors and users who seek an alternative to Python for machine learning.)

2.4.1 tch-rs (Rust Bindings for PyTorch)

tch-rs is a Rust library that binds to PyTorch’s C++ API (LibTorch), essentially bringing the full power of PyTorch to Rust. It enables using PyTorch’s tensors and neural network operations in a safe, idiomatic Rust manner.

  • Popularity & Ecosystem: tch-rs is quite popular in the Rust ML space because it immediately grants access to PyTorch’s extensive functionality and pretrained models. It’s considered the go-to if you want to use existing PyTorch models in Rust or train models with comparable facilities. One major advantage is that it benefits from the entire PyTorch ecosystem – models can be defined in Python and loaded in Rust or vice versa, and the community knowledge from PyTorch largely applies. This library has backing from both the open-source community and some acknowledgment from PyTorch developers (it’s not an official Facebook product, but it’s widely used).

  • Native vs Wrapper: It is a wrapper (binding) library. The Rust crate tch does minimal overhead on top of the C++ libtorch; it uses Rust’s FFI to call into the C++ functions. The design goal is to stay as close as possible to PyTorch’s API while making it safe under Rust’s borrowing rules. As the maintainers state, it provides a “safe and idiomatic Rust interface to PyTorch”. For example, tensors are Rust structs but internally refer to PyTorch tensors; gradient operations, optimizers, and neural network modules are all available.

  • Learning Curve & Developer Experience: If you know PyTorch, tch-rs is relatively easy to pick up. The functions and modules mirror PyTorch’s (e.g., Tensor::sigmoid or nn::Linear exist as in Python). Rust’s static typing means a bit more verbosity (and dealing with Result for errors), but overall the experience is described as very similar to PyTorch’s, which is by design. Interoperability is a strong suit: you can load a .pt model file (TorchScript) in Rust and run it, which is great for production scenarios where you prototype in Python and then want a fast, safe, compiled Rust service for inference. The learning curve is higher if you’re not familiar with Rust, of course, but for Rustaceans, tch-rs is one of the more user-friendly ML libraries.

  • Performance: Because it leverages libtorch, performance is essentially the same as PyTorch’s C++ performance. This means highly optimized computation with support for CPU vectorization and GPU acceleration (CUDA) out of the box. When using tch-rs, one is mostly paying a small overhead for FFI calls and Rust safety checks, which is negligible in the context of big tensor operations. Benchmarks have shown that tch-rs can achieve comparable speed to PyTorch in Python, and sometimes even a bit faster for CPU-bound tasks (due to the absence of GIL and Python overhead). It supports multi-GPU and autodiff exactly as PyTorch does. Memory management is handled by Rust’s RAII – tensors free when they go out of scope – which can reduce memory leaks.

  • Use Cases: tch-rs is well-suited for production systems where you want to deploy a PyTorch model in a Rust application (for example, a high-performance web service doing inference). It’s also used by researchers experimenting with Rust for training (some enjoy the safety guarantees to catch bugs).

  • Future: Since tch-rs fundamentally depends on PyTorch, its future is tied to PyTorch’s. The maintainers actively keep it up-to-date with new PyTorch versions. One challenge is that PyTorch’s C++ API can change; tch-rs must adapt accordingly. However, PyTorch is stable and widely used, so that’s manageable. Expect tch-rs to continue being maintained and possibly officially supported more by the PyTorch community. It will continue to benefit from the latest advances in PyTorch (like quantization, TorchScript improvements, etc.). In the Rust ecosystem, tch-rs currently has the most mature support for cutting-edge deep learning models since it simply reuses PyTorch’s implementations. For developers, this means a very promising future if they want to combine Rust’s advantages with PyTorch’s ML capabilities.

2.4.2 Burn

Burn is an ambitious project to create a fully native Rust deep learning framework – essentially aiming to be for Rust what PyTorch or TensorFlow are for Python. It describes itself as a “comprehensive machine learning stack in Rust”, covering everything from tensor operations and autograd to training loops and even tools like data loaders.

  • Popularity & Maturity: Burn is relatively new (the project gained traction around 2022-2023), but it’s rapidly gaining stars and contributors on GitHub. It appeals to those who want a pure Rust solution without relying on C++ libraries. The community around Burn is growing, though it’s smaller than tch-rs’s user base at the moment.

  • Native vs Wrapper: Burn is a native implementation. It does not use TensorFlow or PyTorch under the hood. Instead, Burn has its own tensor library and automatic differentiation engine implemented in Rust, and it can utilize backend features like CPU or GPU through libraries or its own kernels. In fact, Burn is designed in a modular way – for example, it can target different “compute backends” (there’s work on integrating with rustgpu or WGPU for GPU support, etc., though CPU is the primary backend currently). The framework includes high-level APIs for defining models, similar to Keras or PyTorch’s Module system.

  • Learning Curve & Developer Experience: Burn’s API is evolving, but it aims to be familiar. You can define neural network layers and models in Rust with a builder pattern or derive macros. Since it’s all Rust, you benefit from compile-time checks. The learning curve is moderate: one needs to understand Rust’s generics and trait system because Burn uses those for things like tensor shapes and element types. However, developers report that the experience is becoming ergonomic as the library matures. Burn also includes conveniences for training, like modules for data loading, model training, and even hyperparameter tuning, which means it’s trying to be a one-stop shop (much like how PyTorch has DataLoader, Optim, etc.). Documentation and examples are in progress – an interested developer might have to sometimes read source or chat on forums, as the ecosystem is still young.

  • Performance: Since Burn is pure Rust, its performance depends on how well its authors optimize Rust code and leverage system libraries. Rust can be as fast as C++, so in theory Burn can achieve excellent performance. It uses parallel iterators and BLAS libraries for CPU math, and there are efforts to integrate GPU computing (CUDA or Vulkan) for acceleration. At the moment, for heavy tensor ops, it might not yet beat PyTorch (which has years of low-level optimizations). But Burn’s custom kernel approach suggests they write some operations at a low level to get more control. In benchmarks on smaller models, Burn has shown promising speed. It also benefits from Rust’s ability to safely multithread – training can utilize multiple threads without fear of data races. As Burn matures, we can expect more performance improvements (possibly taking advantage of SIMDed Rust crates or GPU via WGSL shaders).

  • Future: Burn has significant growth potential. It aims to eventually cover not just deep learning but the whole ML pipeline in Rust. If it succeeds, it could become the Rust equivalent of TensorFlow (with Rust’s flavor). The authors plan to keep expanding its capabilities, and the Rust community is quite enthusiastic about such projects. One can envision Burn being used in production for scenarios where a pure Rust dependency is preferable (e.g., in security-sensitive or embedded environments where linking to large C++ libs is undesirable). Its future also includes possibly hooking into the Apache Arrow memory format or interoperability with other Rust data science tools. Overall, Burn is a project to watch – it represents the “grow our own” approach to Rust ML, as opposed to relying on Python libraries.

2.4.3 DFDX

DFDX stands for Differentiable Programming in Rust and is another native Rust deep learning library. It takes a somewhat different approach, focusing on a flexible, declarative style of model building, inspired by functional programming concepts.

  • Popularity & Maturity: DFDX is an active project with a growing user base, though it’s a bit more niche. It’s valued by those who enjoy compile-time checks and a functional style of specifying models (for instance, using Rust’s type system to encode certain properties). It’s slightly less “batteries-included” than Burn, but it’s actively developed.

  • Native vs Wrapper: DFDX is fully native Rust (no external engine). It has its own autodiff implementation and supports GPU through a CUDA backend for some operations. That means it can compile and run kernels on NVIDIA GPUs, which is impressive for a Rust-native solution.

  • Learning Curve & Developer Experience: The key thing about DFDX is that it leans into Rust’s type system. For example, it can encode the shape of tensors in the type (so that certain shape mismatches are caught at compile time). This gives a very high level of safety – you might avoid runtime errors that you’d only catch when running a model in other libraries. However, this can also make the API a bit more complex for newcomers. DFDX often uses a more functional style: you might compose layers or operations as functions rather than defining classes/structs for each layer. Developers who like the idea of treating the model as a function and differentiating through it will appreciate this. There is a learning curve to understanding how DFDX expresses things like chaining operations or using generics for different data types. The documentation is improving, and example projects (like training an image classifier) exist to guide new users.

  • Performance: DFDX is designed with performance in mind. Its automatic differentiation is implemented efficiently, and with GPU support, it can accelerate training significantly. The CUDA backend suggests that, at least on NVIDIA hardware, it can achieve speeds in the ballpark of PyTorch for equivalent models (though comprehensive benchmarks are still forthcoming). On CPU, DFDX uses parallelism and optimized math similar to Burn. Without the overhead of Python, it can be very fast for pure number-crunching. One consideration: because DFDX does a lot at compile time (especially if using const generics for shapes), very large models might lead to long compile times or heavy binary sizes. But at runtime, it’s lean.

  • Future: DFDX’s unique approach might influence other Rust libraries; it’s experimenting with how far Rust’s compile-time advantages can be taken in ML. The future likely includes broader GPU support (perhaps AMD via ROCm or via Vulkan compute), more neural network components, and more polish in the API. As the Rust ML community matures, DFDX could carve out a niche in high-assurance ML – scenarios where you want the compiler to verify as much as possible. It’s also plausible that DFDX could integrate with or evolve into a higher-level framework, or be used underneath other libraries that provide a friendlier interface.

2.4.4 Candle

Candle is another notable Rust deep learning framework, initiated with a focus on simplicity and performance, especially for transformer models. It was developed by engineers at Hugging Face and others, with an eye towards running large models (like language models) efficiently in Rust.

  • Popularity & Maturity: Candle gained attention due to Hugging Face’s involvement – it has been used in projects demonstrating running GPT-style models in Rust on CPU with competitive speed. It’s still early in development but is actively maintained. The user base is smaller than Burn or tch-rs, but very interested in high-performance use cases (like deploying LLMs outside of Python, though Candle itself is general-purpose).

  • Native vs Wrapper: Candle is a native Rust library. It doesn’t wrap TensorFlow or PyTorch; instead it provides its own tensor operations and focuses on low-level optimization. One standout aspect is that Candle leverages NVIDIA’s cutensor and cuDNN libraries for GPU work. In other words, it calls these vendor libraries directly to get high performance kernels for tensor ops. This is similar to how deep learning frameworks in other languages use cuDNN for fast convolutions, etc. By using these, Candle can achieve speed close to state-of-the-art on NVIDIA GPUs. On CPU, Candle also tries to be efficient (potentially using BLAS or vectorized operations).

  • Design Philosophy: Candle’s design is minimalistic – it provides a core tensor library, automatic differentiation, and a few building blocks. It does not, by itself, have a high-level training API with data pipeline, etc. (At least not initially; it might grow utilities over time.) This minimalism means less overhead. The library aims to be “easy to integrate” and hack on, focusing on correctness and speed of the core.

  • Learning Curve & Experience: Using Candle is a bit more low-level compared to Burn. You might be writing more code to define your model and training loop manually. That said, if you’re familiar with how tensor libraries work, Candle is straightforward. It doesn’t impose a lot of structure; you allocate tensors, define operations, and compute gradients. This makes it somewhat like using raw TensorFlow or NumPy rather than a full framework with conveniences. Developers might choose Candle when they want fine control or want to run specific heavy models. For example, Hugging Face provided examples of using Candle to run a transformer-based text generation model in Rust with good performance.

  • Performance: Performance is a primary goal. By using cuDNN on GPU, Candle immediately matches the speed of top frameworks for those operations (since cuDNN is what those frameworks use under the hood). On CPU, Candle has shown it can handle large models (billions of parameters) efficiently, sometimes outpacing Python frameworks due to highly optimized Rust memory management and threading. A demonstration by HF showed that a GPT-2 sized model could generate text with Rust+Candle nearly as fast as in Python, and with lower memory overhead. Candle’s lean approach means there’s less ancillary computation beyond the core math.

  • Future: Candle is somewhat specialized today (often discussed in context of running large generative models), but it is a general framework at heart. Its future likely involves adding more ops, more support for different model types, and improving ergonomics slightly. Hugging Face’s interest means Candle may be optimized specifically for transformer and diffusion models to run them in Rust for deployment. It may not seek to be a full end-to-end ML platform (with data loading, etc.), focusing instead on being a powerful tensor/NN library that others can build on. In the Rust community, Candle is seen as complementary to Burn/DFDX – all three are pushing Rust forward in ML, and it’s possible they will even share ideas or code. For a Rust developer, Candle offers a path to high-performance model execution without leaving Rust, which is very promising for the growth of Rust in ML deployment scenarios.

2.4.5 Linfa and SmartCore (Rust Classical ML Frameworks)

Not all Rust ML libraries are about deep learning – there are also libraries for classical machine learning algorithms, akin to Python’s scikit-learn. The two most notable are Linfa and SmartCore, both of which are pure Rust. These libraries cover algorithms like logistic regression, SVM, decision trees, random forests, clustering, etc., providing Rust users tools for traditional ML tasks.

  • Linfa: Linfa is a toolkit aiming to be for Rust what scikit-learn is for Python. It provides a range of statistical learning algorithms and has a consistent API. It includes linear models (like ordinary least squares and logistic regression), support vector machines, K-means clustering, Gaussian mixture models, and more. Linfa is designed to integrate well with Rust’s ecosystem (for example, it works with ndarray, the Rust N-dimensional array library, for its data representations). It emphasizes type safety and speed.

  • Popularity & Maturity: Linfa is reasonably active (part of the rust-ml organization) and has had several releases (e.g., Linfa 0.2 added many algorithms). It’s still a bit early compared to scikit-learn’s long history, but it’s making progress. For Rust developers needing to do things like train a classifier or cluster data, Linfa is often the first choice.

  • Ease of Use: The API tries to follow idiomatic Rust while being accessible – models implement traits like Fit and Predict (similar to scikit’s fit/predict) for a familiar workflow. Rust’s compile-time checks ensure you don’t mix data of wrong dimensions, etc. The learning curve is mostly Rust itself; if you’re comfortable with Rust syntax, Linfa’s usage is straightforward.

  • Performance: Linfa, being pure Rust, is compiled to optimized native code. It can leverage BLAS for linear algebra (e.g., via netlib bindings) which means matrix operations in algorithms are quite fast. In many cases, Linfa can approach or match the speed of scikit-learn (which often calls C libraries under the hood). And since Rust has no GC, long-running computations run predictably. Memory safety ensures no leaks or corruption, which is nice for long training processes.

  • Future: Linfa is likely to continue expanding its algorithm roster and improving interoperability (with data frame libraries, serialization, etc.). It may become the foundation for higher-level libraries or AutoML tools in Rust. As the community grows, Linfa could eventually offer almost everything scikit-learn does, making Rust a viable option for a broad range of ML tasks beyond deep learning.

  • SmartCore: SmartCore is another comprehensive machine learning library in Rust that covers many algorithms. It provides classification algorithms (like SVM, random forest, decision trees, Naive Bayes), regression, clustering (K-means, DBSCAN), and also includes statistical tools. In essence, it has similar goals to Linfa.

  • Popularity: SmartCore was one of the earlier Rust ML libraries and has seen use by some in the community; it’s available on crates.io and has decent documentation. It might not be under as rapid development currently as Linfa (one of the last major updates was a while ago), but it is still considered actively maintained for now.

  • Design: SmartCore focuses on simplicity and performance. The API is not modelled to scikit’s as directly as Linfa’s, but it’s still easy to use: you create a model struct (say RandomForestClassifier), set hyperparameters via a builder, then call a train method with your data, and predict. It uses Rust’s owned data structures (Vec, etc.) for inputs, and it’s built to avoid unnecessary copies.

  • Performance: Also implemented in Rust, SmartCore uses efficient algorithms – for example, its random forest is parallelized. For linear algebra, it can use pure Rust or link with an optimized BLAS/LAPACK if available. It claims to be high-performance, leveraging Rust’s speed to handle computations quickly. In practice, it should handle medium-sized data very well; for extremely large data, one might still rely on external big-data tools.

  • Future: There is potential consolidation in the Rust classical ML space – developers might unify efforts on one library. It’s possible Linfa and SmartCore could converge or share components. Regardless, having these libraries means Rust can be used for end-to-end ML pipelines (data processing with libraries like Polars or ndarray, training models with Linfa/SmartCore, deploying them in a Rust application). Over time, better documentation, tooling, and perhaps AutoML features might develop around them, improving the developer experience.

2.4.6 Rust ML Ecosystem and Outlook

Rust’s machine learning libraries are actively developed but relatively young. Users can already accomplish a lot: deep learning with tch-rs, Burn, DFDX, or Candle; classical ML with Linfa or SmartCore; and lower-level numeric computing with crates like ndarray, nalgebra, and rustyblas. The ecosystem is growing fast – for instance, as of 2025, open-source projects like tch-rs, burn, and others are continually pushing new releases. The community is highly engaged, sharing benchmarks and collaborating on forums like Reddit (e.g., discussing experiences training models with Rust frameworks).

One thing to note is that different Rust ML projects recognize each other’s strengths. An article comparing Rust ML frameworks suggested considering project requirements and community support: Candle and tch-rs excel at deep learning but rely on external libs (Candle on cuDNN, tch-rs on PyTorch), while Burn and DFDX aim for more flexibility and pure Rust control. It also pointed out that tch-rs benefits from PyTorch’s huge ecosystem, whereas Burn and DFDX have growing communities, and Candle has a smaller but dedicated user base. This dynamic indicates that each library may find its niche: tch-rs for leveraging existing models, Burn/DFDX for those who want a fully Rust experience, and Candle for specialized high-performance needs.

Rust itself offers some compelling advantages for ML: memory safety (no segfaults), no garbage collector pauses, fearless concurrency (multi-threaded training without data races), and the ability to compile to WebAssembly for web deployment. Many are excited about using Rust for deploying ML models (for example, a WebAssembly module running a model in the browser or at the edge, using Rust’s WASM target). Already, projects exist to convert PyTorch models to Rust code (e.g., through Hugging Face’s efforts).

Outlook: Rust’s ML ecosystem is expected to continue growing. It is not yet as plug-and-play as Python’s (which has a decade head start), but its trajectory is promising. In a few years, we may see Rust as a common choice for production ML systems where performance and reliability are paramount (with training possibly still done in Python for convenience, then ported). Academic and research use of Rust for ML is also increasing as libraries mature – it’s conceivable to see more papers or projects using Rust to train models, especially if frameworks like Burn achieve feature parity with PyTorch. Overall, Rust is on its way to becoming a first-class citizen in machine learning, appealing to those who want to combine cutting-edge model development with the safety and speed of a systems-level language.

2.5 Go

Go (Golang) is known for its simplicity, performance, and built-in concurrency, which make it attractive for scalable systems. While Python remains the dominant ML language, Go has seen the emergence of libraries that bring machine learning capabilities to Go developers. The Go ML ecosystem is not as extensive as Python’s, but it includes libraries for both classical machine learning and deep learning, and leverages Go’s strengths in performance and multithreading. Here we discuss some key Go libraries for general-purpose ML/DL.

2.5.1 Gorgonia

Gorgonia is often described as the “TensorFlow of Go.” It is a powerful library for deep learning and numerical computation that provides a tensor computation engine with automatic differentiation.

  • Popularity & Maturity: Gorgonia is one of the most mature and feature-rich ML libraries in Go. It’s been in development for several years and has a dedicated contributor (the project lead is very active). It’s relatively popular among Go enthusiasts who need ML capabilities; though its user base is niche compared to Python, within the Go world it’s well-known. Gorgonia’s documentation and tutorials are available on its website, and it has been used in some production scenarios.

  • Native vs Wrapper: Gorgonia is a native Go implementation (the library is pure Go code), but it does interface with native BLAS for speed and can call CUDA for GPU support via gocu/cgo. It provides the building blocks like tensor types, computation graph, gradient computation, and a suite of functions (ops) similar to TensorFlow or Theano. It is not a wrapper for TensorFlow; instead, it’s written in Go from the ground up. That said, for heavy linear algebra, it can use low-level libraries (CUDA, etc.) to accelerate computations.

  • Features: Gorgonia can create and run computation graphs for neural networks. It supports dense and sparse tensors, automatic differentiation (both symbolic and numeric), and has convenience functions to create neural network layers. It’s been used to implement feedforward networks, CNNs, RNNs, and even non-standard neural networks (one of the goals was to allow experimentation with new architectures). Gorgonia also has some support for reinforcement learning (there was an experimental Go implementation of Deep Q-Learning using Gorgonia).

  • Developer Experience: Using Gorgonia is reminiscent of using low-level TensorFlow (v1) or Theano – you define a graph of computations, then execute it. The API is a bit more verbose than Python due to Go’s nature (no operator overloading, etc.), but it’s fairly logical. For example, you might create a Node for input, then Nodes for weights, then define math operations to get an output node, and finally run a solver to train (like a session). There is a bit of a learning curve, especially if you haven’t used a graph-based library before. However, the documentation provides patterns for common scenarios. Gorgonia leverages Go’s goroutines and channels internally to parallelize operations, taking advantage of Go’s concurrency model.

  • Performance: Gorgonia is designed with performance in mind. On CPU, it uses multi-core parallelism and can be as fast as C-based libraries for many tasks. In fact, Gorgonia’s author notes that its speed is comparable to PyTorch’s and TensorFlow’s CPU implementations. For GPU, it supports CUDA (though using CUDA involves cgo, which has some overhead). There is mention that GPU performance had some overhead due to cgo calls, but that’s an area of active improvement. Overall, Gorgonia should handle large tensor computations efficiently. One can also compile models to Go code for deployment after training. The trade-off is that because it’s not simply calling a well-established C++ backend, there might be specific operations that are not as optimized as in TensorFlow – but Gorgonia covers the basics well.

  • Future: Gorgonia’s roadmap includes distributed computing support and continuous improvements in GPU acceleration. The maintainer has also been refactoring parts of it (e.g., the tensor package) for better performance and usability. Gorgonia’s aim is to allow Go programmers to do both the research phase (building and training models) and the deployment in the same environment. This one-language approach is appealing for certain teams. In the future, we might see higher-level libraries built atop Gorgonia to simplify defining models (akin to Keras for TensorFlow). As of now, it remains a robust backbone for deep learning in Go.

2.5.2 Gonum

Gonum is not a machine learning library per se, but a suite of numerical computing packages for Go that provide the foundation for many algorithms. It includes linear algebra (matrices, solvers), statistics, optimization, and more. We include Gonum here because it’s an important part of the Go ML ecosystem – many Go ML projects use Gonum under the hood.

  • Popularity & Maturity: Gonum is quite popular and very mature; it’s the go-to library for any heavy numerical work in Go (like NumPy for Python). It’s actively maintained by multiple contributors and widely used in scientific computing projects in Go.

  • Role (Native vs Wrapper): Gonum is fully native Go (with some assembly for critical routines). It implements things like BLAS/LAPACK in Go (with cgo options to use system BLAS if available), and various algorithms for stats and optimization. It doesn’t wrap a foreign library – it’s written in Go, which means it’s portable and type-safe.

  • Use in ML: While you wouldn’t call Gonum a machine learning library by itself, if you’re implementing an ML algorithm in Go, you’d likely use Gonum’s mat.Matrix types and functions. For example, if writing a logistic regression from scratch, you’d use Gonum for matrix multiplications and decompositions. Some high-level ML libraries (like the ones above or others like GoLearn) make use of Gonum components.

  • Developer Experience: Gonum’s API follows Go’s straightforward style. Working with matrices, for example, involves calling methods (no operator overloading, so you call functions for matrix add, etc.). It is well-documented and relatively easy to use for those with linear algebra background.

  • Performance: Gonum is designed for performance but also clarity. Critical operations are optimized (some use assembly or can call out to Accelerate/MKL if enabled). It may not always match the absolute performance of hand-optimized C/Fortran for every operation, but it’s generally quite fast and continues to improve. The advantage is you stay in pure Go, benefiting from goroutines if needed (some Gonum routines can be parallelized).

  • Future: Gonum will remain a cornerstone. As Go’s ecosystem evolves, Gonum will likely incorporate any new language features that can improve numerical performance (like new SIMD intrinsics if Go ever adds them). For ML practitioners, as more specialized ML libs appear, Gonum ensures there’s a solid mathematical base to rely on. In essence, Gonum makes it feasible to implement ML algorithms in Go without sacrificing too much performance, which in turn helps the ecosystem grow.

2.5.3 GoLearn

GoLearn is a high-level machine learning library for Go, inspired by scikit-learn. It’s described as “batteries included,” aiming for simplicity and an easy learning curve.

  • Popularity & Maturity: GoLearn was one of the earlier ML libraries for Go (around mid-2010s). It provides many classic algorithms and had active development, though in recent years its pace has slowed (fewer updates, but still used). It’s considered stable for the core features it offers. For beginners in Go who want to try ML, GoLearn is often recommended as it feels familiar to scikit-learn users.

  • Native vs Wrapper: GoLearn is written in pure Go. It doesn’t wrap external libraries for algorithms – algorithms like decision trees or Naive Bayes are implemented directly. It does, however, use Gonum for some heavy lifting (e.g., matrix ops).

  • Features & API: It includes a variety of algorithms: decision trees, random forests, k-NN, Naive Bayes, some linear models, and clustering methods. The API was modeled loosely on scikit-learn: you have a base.Instances type that acts like a dataset (similar to a DataFrame or a design matrix), and models implement Fit and Predict methods. GoLearn also provides utilities like cross-validation, train-test splitting, and evaluation metrics. This design makes it easy to swap models or do quick experiments, akin to scikit’s estimator interface.

  • Learning Curve & Experience: The learning curve is low. If you know basic ML concepts, using GoLearn is straightforward. For example, loading a CSV into Instances, then training a KNNClassifier or a decision tree on it, requires only a few lines of code. It abstracts away manual math and focuses on workflow. One limitation is that because Go lacks generics until recently, GoLearn’s design (which predates generics) can feel a bit boilerplate (everything is basically interface{} under the hood). But with the advent of generics in Go 1.18+, future versions could become more type-safe.

  • Performance: GoLearn is generally efficient for moderate data sizes. It uses concurrency where appropriate (for example, random forest can train trees in parallel). Go’s fast execution means algorithms like k-NN or decision trees run swiftly in pure Go, though extremely large datasets might still be better served by distributed systems or more optimized libraries in other languages. In a published overview, it was noted that “Golang’s performance and concurrency make it suitable for scalable ML applications,” and that GoLearn provides simple APIs for basic models. This implies that for many use cases (where data fits in memory on one machine), GoLearn can handle it with speed and possibly even concurrency advantages over single-threaded Python. However, GoLearn does not utilize GPU or other low-level optimizations, so for computationally intensive tasks (like heavy matrix factorization), one might hit limits.

  • Future: The GoLearn repository shows some community interest, but it’s not as vigorously updated as newer projects. It’s possible that newer entrants (like “Golearn 2.0” or other frameworks) might take its place. Still, as of 2025, GoLearn serves as a solid, accessible ML library for Go. It could potentially integrate with Go’s new generics or with Gonum’s more advanced features in the future. If revived with modern Go features, it could continue to be the go-to library for quick ML tasks in Go. At the very least, it’s an excellent learning tool and proof that Go can be used for typical ML algorithms with relative ease.

2.5.4 Fuego

Fuego is a relatively new deep learning library in Go that has emerged to offer a fresh take on building neural networks. It is designed to be a flexible framework for neural networks with support for auto-differentiation and GPU acceleration.

  • Popularity & Maturity: Being new, Fuego is in early stages. It doesn’t yet have the widespread usage of Gorgonia, but it signals a growing ecosystem. It’s under active development (the project is on GitHub under the user sugarme).

  • Native vs Wrapper: Fuego is written in Go (with some cgo for CUDA perhaps). It provides auto-diff, meaning you can define a network and it will handle gradient computations for you, similar to how PyTorch or TensorFlow’s eager mode works. It also advertises GPU support, likely via binding to CUDA libraries. So it’s mostly native but will rely on CUDA kernels for heavy ops on GPU.

  • Features: The goal of Fuego is to allow building various neural network architectures easily. It likely has a more concise API than Gorgonia, possibly at a slightly higher level of abstraction (though details are sparse without documentation). “Flexible” suggests you can dynamically construct models. Auto-diff means you don’t need to manually derive gradients – the library will propagate gradients through the computation graph.

  • Ease of Use: Given it’s new, the API is probably evolving, but we can guess it’s trying to be user-friendly. If Fuego is aiming to be the Keras of Go, it might have a layer-based API where you stack layers and call a train method. Its design and naming (Fuego, which means “fire” in Spanish) don’t directly tell much about ease, but if it’s meant to attract users who found Gorgonia too low-level, it will likely simplify common tasks.

  • Performance: With GPU support, Fuego’s performance for deep learning could be quite good (using CUDA means similar speed to other frameworks on GPUs). On CPU, it would rely on Go performance, which is fine for moderately sized models. It’s too early to have independent benchmarks, but one can expect performance similar to Gorgonia’s since both approach the problem similarly (compute graph + possible GPU). If Fuego makes heavy use of cgo to call optimized routines, the trade-off is dealing with cgo overhead and complexity.

  • Future: If Fuego gains traction, it could join Gorgonia as a major DL framework in Go. It might differentiate by providing a nicer API or more out-of-the-box components (like pre-built layers or training loops). It is a sign that the Go community sees enough demand for deep learning that multiple projects are being created. Over time, either Fuego will mature and possibly converge with Gorgonia’s capabilities, or one will become dominant. In any case, more competition is healthy for the ecosystem.

2.5.5 Using Go for ML: Production and Beyond

Go’s forte is in building scalable, concurrent backend systems, and ML libraries in Go allow integrating trained models into those systems seamlessly. Many companies have services written in Go, so being able to load an ML model in Go (rather than, say, running a separate Python microservice) is valuable. For example, TensorFlow provides a Go API, which is essentially a wrapper around the C library to allow loading and running TensorFlow models in Go. This official TensorFlow Go binding isn’t for building models but rather deploying them – you can construct a graph or load a saved model and execute it. It leverages the full TensorFlow engine for performance, making it suitable for production inference in Go applications.

The advantages of Go for ML lie in deployment: static binaries, easy concurrency for serving multiple requests, and good performance on CPU-bound tasks. A Reddit user noted using Gorgonia to deploy deep learning models in Go and found it to be usually “faster than TensorFlow or PyTorch” for their use-case, and praised Go’s deployment simplicity. This highlights that once a model is trained, using Go to serve it can be very effective.

However, for research and model training, Go is still catching up. It’s possible (Gorgonia can train complex models, and GoLearn can train random forests, etc.), but the ecosystem lacks the breadth of Python’s (no dozens of pre-trained models one import away, fewer visualization tools, smaller community). Many Go ML practitioners train in Python (or R) and then use Go for the inference in production. With libraries like Gorgonia and Fuego improving, this gap might narrow, enabling more training directly in Go for certain domains.

Outlook (Go): The machine learning ecosystem in Go will likely continue to improve steadily. We’ll see Gorgonia reach a 1.0 level of stability and possibly get more high-level abstractions to lower the barrier for newcomers. Tools like GoLearn might modernize with generics and expand algorithm offerings (e.g., incorporating XGBoost or LightGBM via cgo for boosted trees, etc.). There’s also the possibility of more integration between Go and established ML tools – for instance, using Go for data engineering and then seamlessly calling Python ML when needed (some frameworks allow embedding Python, but that’s outside these libraries). Since Go is often used in cloud systems, expect ML in Go to be focused on production-readiness, scalability, and ease of deployment. The growth of interest (blog articles in 2025 are already discussing how Go is being used for ML) suggests that Go will remain an important, if secondary, player in ML. It offers a compelling proposition for those who value performance and simplicity in deployment over the absolute latest algorithms.

2.6 C# (.NET)

The .NET ecosystem (encompassing C# and other .NET languages) has developed strong machine learning libraries, particularly in recent years as Microsoft and the open-source community invested in bringing ML to .NET developers. Historically, .NET had libraries like Accord.NET and Encog for ML, but newer frameworks such as ML.NET, TensorFlow .NET, and TorchSharp are now at the forefront. These allow .NET developers to train and deploy models within the .NET environment, using C# or F#, and integrate with existing enterprise applications. Below, we compare these libraries on popularity, approach (native vs wrapper), ease of use, performance, and future outlook.

2.6.1 ML.NET

ML.NET is Microsoft’s official machine learning framework for .NET, released as an open-source project in 2018. It aims to make machine learning accessible to .NET developers by providing an intuitive API for the most common ML tasks (classification, regression, clustering, recommendation, etc.), all in C# (or F#).

  • Popularity & Maturity: ML.NET is quite popular in the .NET community. Being backed by Microsoft, it’s included as a part of the .NET ecosystem (with tooling in Visual Studio, etc.). It has reached a stable, mature status (version 2.0 was released in 2023 with significant updates). Many enterprises that predominantly use C# have adopted ML.NET for scenarios like analyzing datasets, building customer segmentation, forecasts, etc., without leaving the .NET stack. ML.NET also features an AutoML tool (“Model Builder”) that integrates with Visual Studio to guide users through training models with their data.

  • Native vs Wrapper: ML.NET is primarily a native C# library – many of its algorithms (like linear regression, binary classification via logistic regression, clustering via k-means, anomaly detection, etc.) are implemented in managed code. However, ML.NET is extensible and can utilize external libraries for certain tasks: for instance, it can consume TensorFlow models (you can load a TensorFlow Frozen Graph or SavedModel and use it for scoring within ML.NET), and it can call into ONNX Runtime for scoring ONNX models. But the design is that ML.NET provides a unified API over these. The framework also incorporated LightGBM (a gradient boosting tree library) for boosted decision tree algorithms, and more recently has integrated TorchSharp for deep learning tasks (NLP in particular). So ML.NET itself is a mix – its core is C# (for data processing, linear learners, etc.), and for deep neural networks it will leverage native libraries via bindings. This approach keeps it flexible and reasonably performant.

  • Ease of Use: One of ML.NET’s strongest points is its developer experience for those already in the .NET world. The API is high-level and uses plausible defaults. Developers create a MLContext, then construct a training pipeline by chaining data transformations and a trainer, then train the model with one call. For example, training a sentiment analysis model might involve text featurization and then a logistic regression trainer, all configured in a few lines of C# code. The framework abstracts the math; a user doesn’t need to implement algorithms, just choose them. ML.NET also provides model evaluation utilities (to get metrics) and the ability to save models to disk and reload them. It supports a variety of data sources (you can load from CSV, database, in-memory, etc., into an IDataView which is ML.NET’s data pipeline object). For someone who isn’t an ML expert, ML.NET is friendly: it even has the AutoML (mlContext.Auto() API or the VS Model Builder GUI) to automatically try multiple algorithms and parameters. A medium article contrasts it with TensorFlow: “TensorFlow…requires knowledge of Python and…no straightforward model interpretability. In contrast, ML.NET, while being less comprehensive than TensorFlow, allows developers to use C#, provides tools for model interpretability, and caters to most common ML tasks.”. This highlights that ML.NET is easy to integrate (C# through and through) and focuses on the common scenarios, even if it doesn’t cover every cutting-edge technique.

  • Performance: ML.NET is optimized for performance on .NET. For many algorithms, it’s quite fast – for example, its implementation of stochastic dual coordinate ascent (SDCA) for linear models is highly optimized and can train on large datasets efficiently. Microsoft has reported cases where ML.NET trained on very large data (like a 9GB dataset) with high accuracy, whereas some other frameworks hit memory issues, indicating ML.NET’s memory management is effective. In one benchmark (sentiment analysis on ~900MB of data), ML.NET had the best speed and accuracy compared to some popular frameworks. Additionally, because it can utilize native code for specific tasks (e.g., LightGBM for boosted trees, which is very fast C++ code, or ONNX Runtime for DNN inference), it can achieve performance close to state-of-the-art for those tasks. One can also enable hardware acceleration (e.g., ML.NET can use Intel’s Math Kernel Library via Accord or similar for some operations). For deep learning training, ML.NET alone isn’t sufficient – that’s where integration with TorchSharp came in. In ML.NET 2.0 and beyond, they introduced trainers for deep NLP that use TorchSharp under the hood (for example, a NAS-BERT model for sentence similarity). This means you can train a transformer model with ML.NET by internally leveraging the PyTorch engine via TorchSharp. Performance in such cases will depend on TorchSharp/libtorch (which is quite good and can use GPU if available). For pure C# parts, ML.NET benefits from years of .NET JIT compiler improvements and can use SIMD via .NET’s HW intrinsics. In inference scenarios, ML.NET is very fast and can outperform Python frameworks, especially on Windows where it can take advantage of GPU through DirectML or on Linux via optimized math libraries.

  • Ecosystem & Integrations: ML.NET plays well with the .NET ecosystem: you can deploy models in an ASP.NET Core web API, or as part of a desktop app, etc. It also integrates with ONNX – you can export many ML.NET models to ONNX format for interoperability. Conversely, you can import ONNX models to run in ML.NET via ONNX Runtime. This allows using models trained in Python within a ML.NET pipeline. The overall ecosystem around ML.NET includes tools like the Model Builder GUI and NimbusML (which allowed using ML.NET via Python).

  • Future: ML.NET is likely to continue evolving with .NET. Microsoft has shown commitment by releasing regular updates and integrating deep learning (TorchSharp) as needed. The roadmap likely includes more focus on deep learning tasks (already NLP tasks are supported with TorchSharp in ML.NET 2.0, and ML.NET 3.0 is slated to extend this further to other domains). We may see built-in trainers for image classification using TorchSharp (beyond the existing TensorFlow-based image classification which was a kind of transfer learning). Also, with .NET’s performance improvements, ML.NET will gain from any new hardware intrinsics or GC improvements. In summary, ML.NET is the centerpiece of ML in .NET: it’s highly accessible, well-optimized for many scenarios, and steadily growing. It has successfully brought ML to enterprise .NET developers who previously might have been hesitant to step into Python. As one medium article put it: it “provides tools for model interpretability and caters to most common ML tasks” in a way that fits naturally into the C# developer’s workflow.

2.6.2 TensorFlow .NET (SciSharp TensorFlow.NET)

TensorFlow.NET is a low-level binding of Google’s TensorFlow library for .NET, maintained by the open-source SciSharp Stack. It allows .NET developers to use the TensorFlow API (very similar to Python’s TensorFlow) in C# or F#.

  • Popularity & Maturity: TensorFlow.NET has been around for several years and has reached a stable release. It’s fairly popular among .NET developers who need deep learning or want to leverage TensorFlow models directly. However, it has a higher learning curve, so its user base is more specialized (often those who already know TensorFlow or have specific needs). It’s part of the SciSharp stack which also includes Keras.NET, SciSharp’s NumSharp (a NumPy-like library), etc. Being a community-driven project (with significant contributions from developers in the SciSharp organization), it’s actively maintained to track new versions of TensorFlow.

  • Native vs Wrapper: TF.NET is essentially a wrapper/binding. It provides .NET Standard bindings for the TensorFlow C API. In practice, it means you need the TensorFlow runtime (libtensorflow) which it calls into. The API in C# mirrors the TensorFlow Python API pretty closely. For example, you have a tf class with methods like tf.constant, tf.matmul, and so on. You can construct and train models either using the low-level ops or sometimes via the Keras-like interface provided by Keras.NET. It’s important to note that while you write code in C#, the execution is happening in the TensorFlow engine (C++), so performance is on par with TensorFlow.

  • Learning Curve & Developer Experience: TensorFlow.NET tends to have a steeper learning curve than ML.NET. It’s more suitable for developers who have some ML experience or are willing to learn the TensorFlow way of doing things. If you come from Python TF, you’ll find the functions and structure familiar (the SciSharp team tried to keep names and usage the same). But you’re still working with things like computational graphs, sessions (for TF1 style) or eager execution if using TF2, and all the conceptual overhead of TensorFlow. Additionally, because it’s a direct binding, the user might need to be mindful of disposing of tensors to avoid memory leaks (the SciSharp API provides disposable tensor objects). The similarity to Python’s API is a double-edged sword: it eases porting code, but it also means you’re dealing with the complexity of TensorFlow in a language that isn’t as dynamically flexible as Python. Keras.NET was introduced to give a higher-level interface – with it, one can define models using a sequential or functional API like Python’s Keras, which significantly lowers the difficulty for common tasks. Still, setting up and training a model in TF.NET requires understanding of neural network concepts and TensorFlow’s paradigms.

  • Capabilities: With TF.NET, you have access to the full range of TensorFlow operations. This means you can build and train deep neural networks (CNNs, RNNs, etc.), use TensorFlow’s advanced features (like distributed training, though that might require more work to configure), and load/save models in TensorFlow format. One common use is to load a pre-trained TensorFlow model in C# and use it for inference – TF.NET excels at that because you can load a .pb file and run sessions to get predictions. Another use is training models that have to be in .NET for some reason (perhaps integrating tightly with other .NET code).

  • Performance: Since TF.NET uses Google’s TensorFlow backend, performance is essentially the same as running TensorFlow in Python (the overhead of the C# interop calls is usually negligible compared to the heavy math which is done in C++/CUDA). This means you get efficient multi-threaded CPU performance and GPU acceleration. You can train large models on GPU and get the full speed one would expect from TensorFlow. One thing to consider is memory management: if a user isn’t careful to dispose objects, you might accumulate memory (because .NET’s GC may not immediately free large unmanaged memory allocated by TensorFlow). But with correct usage, that’s not an issue. TF.NET can handle large-scale tasks – for example, if you want to do distributed training on a cluster from C#, you could (though not many .NET devs do that, it’s possible). SciSharp also provides examples like image classification, object detection using TF models, etc., and those run efficiently.

  • Use Cases & Integration: TF.NET is ideal when you need something beyond what ML.NET offers. For instance, if you want to design a custom neural network architecture or train a model that ML.NET doesn’t support out of the box, TF.NET gives you that freedom (at the cost of more complexity). It’s also useful if an organization’s codebase is .NET but they want to utilize research from the TensorFlow ecosystem – they can import a model and even continue training it in C#. That said, many might choose to train in Python and only use TF.NET for inference.

  • Comparison to ML.NET: ML.NET and TF.NET can actually complement each other – ML.NET pipelines can include a TensorFlow transform where a TF model is used as part of featurization or prediction. But generally, TF.NET is more “powerful but complex,” whereas ML.NET is “ease-of-use with enough power for typical tasks.” In one stackshare comparison, it’s noted that “TensorFlow.NET, leveraging Google’s powerful TensorFlow engine, excels in handling large-scale ML tasks and distributed computing, making it suitable for enterprise-level applications requiring massive datasets or complex models”. Meanwhile, ML.NET is optimized for integration and simplicity. This means if you need that enterprise-grade, heavy model training in .NET, TF.NET is often chosen.

  • Future: TF.NET will continue to track TensorFlow’s developments. As of 2025, TensorFlow 2.x is the norm, so TF.NET has been updated for that (with eager execution, tf.function, etc.). The SciSharp team also maintains Keras.NET which may evolve for higher-level usability. A potential challenge is ensuring compatibility with new ops and keeping up with TensorFlow’s rapid changes. But SciSharp has done well so far, with regular updates. In the .NET landscape, TF.NET is likely to remain the go-to for deep learning when one wants full control. Its growth might not be explosive (since many .NET devs prefer ML.NET’s simplicity), but it addresses a specific need and will be maintained as long as TensorFlow itself is relevant.

2.6.3 TorchSharp

TorchSharp is a library that brings PyTorch’s capabilities to .NET languages. Developed with involvement from Microsoft (and as part of the .NET Foundation), it provides access to the libtorch C++ backend of PyTorch through a C# API. In essence, TorchSharp makes it possible to build and train PyTorch-style neural networks in C# (or F#), using the same building blocks as PyTorch (tensors, autograd, modules, optimizers, etc.).

  • Popularity & Maturity: TorchSharp is relatively newer than TF.NET but has quickly gained attention, especially after ML.NET started using it internally for some tasks. It’s actively maintained (official releases corresponding to PyTorch versions are put out). The community is smaller than TF.NET’s at the moment, but growing – particularly because PyTorch has arguably overtaken TensorFlow in popularity in the wider ML world, so having PyTorch in .NET is attractive. TorchSharp reached a level where many PyTorch models can be implemented in C# without issues. It’s still somewhat “experimental” (they have not declared a 1.0 stable yet, as they are aligning with libtorch updates and making breaking changes as needed), but it’s quite usable.

  • Native vs Wrapper: TorchSharp is a wrapper around PyTorch’s C++ library. It binds the LibTorch API (which is the C++ API underlying PyTorch) to C#. The design intent is to stay as close as possible to the PyTorch experience, just in .NET, taking advantage of .NET’s static typing where it can. For example, TorchSharp provides a torch.Tensor class that mirrors methods of PyTorch’s tensor (like .view(), .max(), etc.), torch.nn namespace with modules like Linear, Conv2d, etc., and torch.optim with optimizers. Even autograd works similarly – you can call tensor.backward() to compute gradients, and use optimizer.step() to update weights. Because it’s just binding to libtorch, all the heavy computation is done in C++ (and on GPU if available via CUDA).

  • Learning Curve & Experience: If you are familiar with PyTorch, TorchSharp is straightforward – that’s by design. The library maintainers explicitly kept the API as close to PyTorch as reasonable, which means PyTorch tutorials can almost be translated line-by-line to C#. .NET developers new to PyTorch will have a learning curve similar to what a Python developer would learning PyTorch: understanding tensor operations, autograd, and the imperative style of model definition. TorchSharp does benefit from C# features – for instance, method overloading is used instead of requiring different function names for different data types, and compile-time type checking can catch some errors. But overall, expect a very similar approach: you manually construct neural network layers (perhaps by subclassing torch.nn.Module via a C# class), write a training loop that iterates over data, calculates loss, calls backward, and updates, etc. One difference: Python’s PyTorch has a huge ecosystem of utilities (DataLoader, torchvision, etc.). TorchSharp is catching up – it now has TorchVision and TorchAudio components in C# as well (for image and audio processing models), and some integration with ML.NET’s data structures for loading data. The community is also writing samples like how to implement GPT or other complex models in TorchSharp. For a .NET developer not used to PyTorch, TorchSharp might initially feel low-level (because, unlike ML.NET, you manually control the training loop), but it offers far more flexibility.

  • Performance: Performance is a strong point. Since TorchSharp uses the PyTorch backend, you get state-of-the-art performance for deep learning. Compute-heavy code runs in C++ and can leverage multiple CPU cores or CUDA GPU (with the appropriate libtorch package). In fact, one of the motivations to build TorchSharp was to allow .NET to use fast GPU-accelerated deep learning without going through Python. In inference scenarios, TorchSharp can be faster than Python PyTorch simply due to not having GIL or Python overhead, especially if you utilize async or parallelism in .NET to handle multiple requests. A Dasha.AI blog compared ML.NET (which uses TorchSharp for DNN under the hood) and PyTorch for inference, and found ML.NET (with TorchSharp) to be faster than PyTorch on CPU for image models. That suggests the wrapper overhead is minimal and .NET can even outpace Python in multi-threaded CPU situations. For training, if using a GPU, TorchSharp will be essentially identical in speed to PyTorch (since GPU work dominates, and both are enqueuing operations on the same CUDA kernels). Memory usage and multi-GPU support are also similar to PyTorch’s C++ API. The main difference might come in data loading – in Python, you have DataLoader with subprocesses; in .NET you’d need to implement something similar (one could use Task Parallel Library or DataFlow for pipeline). But these are engineering details; the math performance is top-tier.

  • Ecosystem: TorchSharp being part of .NET Foundation means it’s aligning well with .NET releases. It’s also directly supporting ML.NET as mentioned (e.g., ML.NET 2.0’s new text classification API uses TorchSharp inside). Microsoft’s interest implies TorchSharp will continue to get better integration (e.g., perhaps an official DataLoader, or integration with ONNX export). TorchSharp can also load models serialized from Python (as long as they’re saved via TorchScript or traced modules). That means a data scientist could develop in Python, save the model, and a .NET dev can load that model with TorchSharp for inference or even further training. This interoperability is key in many environments.

  • Comparison to TF.NET: TorchSharp vs TensorFlow.NET is an interesting comparison in .NET. Both allow deep learning, but TorchSharp/PyTorch is more dynamic and imperative, whereas TF.NET (especially with TF2 eager) is similar but still often uses a computational graph and has more of a declarative style. Which to choose often comes down to which ecosystem a team is comfortable with. TorchSharp’s advantage is ease of use (PyTorch is generally seen as easier to work with than TF), and being officially supported by MS means it might integrate better with other .NET features. In terms of model coverage: you can implement any model in either, but PyTorch’s style is often faster to iterate on.

  • Future: TorchSharp has a bright future in .NET ML. Microsoft shipping ML.NET 2.0 with TorchSharp-based features signals a commitment. We can expect TorchSharp to reach a 1.0 when they stabilize the API (targeting parity with a certain PyTorch LTS version). Future improvements might include: better high-level APIs (maybe a Keras-like library on top of TorchSharp, or simply encouraging usage via ML.NET tasks), more pre-trained models in C# ready to use, and continued performance tuning. Also, with .NET 7/8 improvements, TorchSharp might leverage new interop or span features to improve memory handling. It’s part of a trend of bringing popular AI frameworks to all platforms (similar to how Java has DeepLearning4J, etc.). Given .NET’s large presence in enterprise, TorchSharp could become a key tool for those wanting to incorporate deep learning into enterprise apps without leaving the .NET environment.

2.6.4 Other .NET ML Libraries and Ecosystem Notes

Beyond the big three (ML.NET, TensorFlow.NET, TorchSharp), the .NET ecosystem has a few other noteworthy libraries and tools:

  • Accord.NET (and AForge.NET): Accord.NET was a comprehensive ML and scientific computing framework for .NET that predated ML.NET. It included tons of algorithms: from linear regression, SVMs, neural networks to computer vision and signal processing functions. It was quite popular in the early-mid 2010s for .NET ML tasks and is cited in books and papers. However, Accord.NET’s development stalled around 2017; the last stable release was 3.8 in October 2017. The original author moved on, and Accord.NET is no longer actively maintained (aside from community forks). New projects like ML.NET have largely supplanted it. That said, Accord.NET (and its precursor AForge) left a legacy – for example, some of its statistical functions or filtering algorithms might still be used in niche scenarios. But given it’s not active, new projects should consider ML.NET or others instead.

  • Encog Framework: Encog is another older neural network library for .NET (and Java) developed by Jeff Heaton. It provided feedforward neural networks, Hopfield networks, and more, with training algorithms like backprop, PSO, GA, etc. Encog was used around 2010s for simple neural network needs in C#. It hasn’t seen much recent activity, as modern frameworks have overtaken it.

  • ONNX Runtime for .NET: Microsoft provides ONNX Runtime with a fully supported .NET API. This is not for training, but for high-speed inference of models in the ONNX format (which many frameworks can export). ONNX Runtime’s .NET binding allows C# programs to load an ONNX model (say, a deep neural network trained in PyTorch or TensorFlow and exported) and run it extremely fast using CPU optimizations or even directml (for GPU) on Windows. It’s a production-grade inference engine and is often used to deploy models in .NET (for example, in Unity C# or in ASP.NET services). ML.NET can utilize ONNX Runtime internally as well. The key point is that while ONNX Runtime is not an ML training library, it is an important piece of the ecosystem for production deployment of models in a language-agnostic way.

  • DiffSharp: An interesting project originally in F# that provided automatic differentiation and some optimization routines (similar to a tiny TensorFlow/PyTorch but in F#). DiffSharp has influenced some of the design of TorchSharp (and the two projects have cross-pollinated ideas). DiffSharp was used in research contexts for doing gradient-based optimization in a high-level functional programming way. It’s now part of the broader .NET ML story mostly as a historical note, and parts of it might get integrated or used by others.

  • H2O, CNTK, others: Microsoft’s old CNTK (Cognitive Toolkit) was another deep learning library which had .NET bindings. CNTK was quite performant, but it has been discontinued (ended around 2019 in favor of ONNX and PyTorch). There was also a project for MXNet .NET bindings at one point, and one for H2O (distributed ML) for .NET, but these never gained large traction and are not mainstream. The community gravitated towards the primary ecosystems (TensorFlow or PyTorch via .NET, or ML.NET for built-in algorithms).

Summary (C#/.NET): The .NET ML space is vibrant and has options tailored to different needs:

  • If a developer wants a high-level, easy approach and is doing relatively standard ML tasks, ML.NET is the clear choice – it’s integrated, user-friendly, and covers a lot of ground (plus can interop with TF and ONNX for what it doesn’t natively do).
  • If one needs deep learning and control over model architecture in .NET, they can choose between TensorFlow.NET and TorchSharp. TF.NET gives the TensorFlow ecosystem in C#, while TorchSharp gives PyTorch’s. Both are powerful; TorchSharp is trending given PyTorch’s popularity and official support, while TF.NET has the advantage of a slightly larger existing base and more models (due to TensorFlow’s many pre-trained models).
  • For purely classical ML algorithms, while ML.NET covers most, one could also directly use libraries like Accord.NET (legacy) or others. But realistically, ML.NET has incorporated many of those algorithms now (and with better performance), so there’s less reason to use older libraries unless you need something very specific that only they have.
  • The .NET ecosystem strongly supports deployment of models: whether via ML.NET, ONNX Runtime, or bindings, it’s quite feasible to train in Python and run in .NET, or even train in .NET and embed models in other environments.

The future of ML in .NET looks solid: Microsoft’s backing of ML.NET and TorchSharp means enterprise and community support will remain. .NET 6/7/8 improvements (like better support for hardware intrinsics, ARM64, GPU via compute shaders maybe in future) can only improve the performance of these libraries. We can expect further growth and integration – for example, more seamless experience using pre-trained deep models in ML.NET, or simplified training of common deep learning scenarios for .NET devs (abstracting TorchSharp a bit).

In conclusion, each of the languages discussed – JavaScript, Dart, Rust, Go, and C# – has evolving ecosystems for machine learning. JavaScript leads in bringing ML to web clients with libraries like TensorFlow.js, Dart’s smaller ecosystem is propelled by community efforts like ml_algo, Rust is rapidly gaining ground with multiple frameworks leveraging its performance and safety, Go’s libraries like Gorgonia and GoLearn show that concurrency and simplicity can coexist with ML, and C#’s ML.NET and bindings allow enterprise developers to infuse ML into .NET applications with relative ease. The choice of library and language often depends on the context: web and frontend apps lean on JS; mobile-centric projects might experiment with Dart; systems programming or high-performance needs draw on Rust; server-side applications and engineering-oriented teams might use Go or .NET. Each ecosystem continues to grow, with a trend toward more integration (e.g., using models across ecosystems via standards like ONNX) and a focus on making ML accessible to developers in those communities without sacrificing too much performance or flexibility.

Sources:

  • JavaScript ML libraries democratizing ML for web; TensorFlow.js capabilities; Brain.js ease-of-use emphasis; ml.js algorithms and maintenance.
  • Dart ml_algo creation and ecosystem; eNeuralNet performance via SIMD.
  • Rust ecosystem expansion with tch-rs, burn, etc.; Rust framework comparison (Candle, Burn, DFDX, tch-rs); Linfa scope; SmartCore algorithms.
  • Go’s use in ML with Gorgonia, Gonum, GoLearn, Fuego; Gorgonia performance comparable to TF; GoLearn simplicity for beginners.
  • .NET ML.NET vs TensorFlow (ease vs breadth); TensorFlow.NET origin and learning curve; TensorFlow.NET large-scale capability; TorchSharp design and PyTorch similarity; TorchSharp community support via PyTorch ecosystem; Accord.NET last release (2017).